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Jane McGonigal: How Games Can Change the World

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On Wednesday, February 2, Jane McGonigal,author of Reality is Broken: Why Games Make Us Better and How They Can Change the World, will discuss why games are engineered to maximize human potential and how they can change and influence life in the real world. She recently answered a few questions about her research.

How popular is gaming? What’s behind this popularity?

Currently there are more than half a billion people worldwide playing online games at least an hour a day — and 183 million in the U.S. alone. The younger you are, the more likely you are to be a gamer: 97% of boys under 18 and 94% of girls under 18 report playing videogames regularly. And the average young person racks up 10,000 hours of gaming by the age of 21. That’s 24 hours less than they spend in a classroom for all of middle and high school if they have perfect attendance. It’s really a remarkable amount of time we’re spending playing games. Five million gamer in the U.S., in fact, are spending more than 40 hours a week playing games — the equivalent of a full time job!

Why is this happening? According to my research, it’s because games do a better job of provoking our most powerful positive emotions, like curiosity, optimism, pride, and a desire to join forces with others to achieve something extraordinary. Games are also a particularly effective way to bond with our friends and family, strengthening our real-life and online social networks in ways that no other kind of social interaction can.

Tags: SciCafe

meep2011

Learning As They Lead

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“Batman! Superman! Spiderman!” shouted a crowd of young campers, eager to share the names of their favorite superheroes, as guide Michael Malave kicked off his “super power” tour through the Milstein Hall of Ocean Life and the Akeley Hall of African Mammals.

“When you look around the hall, you can see many animals, and each of them has an ability that helps them to succeed and survive,” explained Malave to the pack of superhero enthusiasts. “This is much like how superheroes use their powers to win and beat the bad guys.”

Malave, who studies applied math at Marist College, was one of 32 students selected for last year’s Museum Education and Employment Program (MEEP), a summer internship that trains college-age students from the New York City area to develop and lead free themed tours for camp groups who flock to the Museum’s halls each weekday. In 2010, MEEPers, as the student guides are affectionately known, led more than 580 tours in a span of six weeks — an average of more than 20 tours a day.

Tags: Children's Programs

Drepung Loseling Monastery Monks Kick Off Global Weekends Event

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On Tuesday, January 25, the Museum kicked off the six-day Global Weekends: Brain and the Tibetan Creative Mind program with a traditional opening ceremony performed by monks from Drepung Loseling Monastery. Known in Tibet as Sa-chong, the ceremony, which includes chants, music, and mantras, prepared the area for the creation of a sand mandala. Over the next four days, the monks will complete the “Medicine Buddha” sand mandala in the Hall of  Birds of the World.

Visit the Museum to see a traditional cham performance, learn about Tibetan arts, watch the making of the sand mandala, and more. The full schedule is available here. And, check out the clip of Tuesday’s opening ceremony below.


Tags: Brain, Global Weekends

Podcast

SciCafe: This is Your Brain on Drugs

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How do drugs and drug use impact the brain? In this podcast from a recent SciCafe, Carl Hart, Associate Professor at Columbia University, shared his latest research and his sometimes surprising findings.

The program kicked off with an introduction by Rob DeSalle, Curator in the Museum’s Division of Invertebrate Zoology and curator of the ongoing exhibition “Brain: The Inside Story.”

The next SciCafe, “Why Games Make Us Better and How They Can Change the World,” takes place on February 2, 2011. Learn more about this popular after-hours series featuring cocktails and conversation about cutting-edge science topics.

Recorded at the Museum on January 5, 2011

Podcast: Download | RSS | iTunes (53 mins, 61 MB)

Tags: Brain, SciCafe

Will Shortz Puts Spin on Ping Pong

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While crossword puzzles have been proven to exercise the brain and improve memory, guessing the answer to a difficult clue also provides emotional satisfaction, according to New York Times crossword editor Will Shortz.

Shortz, who last week spoke at the Museum program “This is Your Brain on Ping Pong,“ recently shared his passion for both puzzles and drop shots.

Check out the video below, and for more puzzles and brain teasers, visit the exhibition Brain: The Inside Story.


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